It's simultaneously fun to experience and a little confusing, even after the rather detailed tutorial. When you first open Evolis Pebble 3 Driver it will not be apparent what or how to use the app. So you should always start with the tutorial. Even from there, the game is a little confusing, so you should experiment with using what you've been shown. While the learning curve can be frustrating, the app, itself, is exceptionally well made. This is a very cool app--it works well once you get the hang of it, plays well, and the things you can do with percussion sounds are kind of incredible. Timing the placement and response of each onscreen element is not easy, and the functions that allow you to move those items around the screen are even more frustrating at times; but when you get it just right, the results are extremely satisfying. If you enjoy making music or simply want to experiment with an app that takes music seriously as a gameplay element, then download Evolis Pebble 3 Driver. It will take some time to master, but the results are almost always worth that extra time investment. Evolis Pebble 3 Driver Lite has promise as a multi-image editor, but due to a hard to navigate interface and a lack of advanced editing tools, it doesn't do quite enough right now to be recommended as a standalone tool. The bare-bones interface, multiple menu levels, and lack of instruction for use of the most important tools
in the app, make for a frustrating overall experience in many cases. One of the first things you will notice when you open Evolis Pebble 3 Driver Lite is how bare the screen is. With one button and no images, you start literally from scratch. After loading one image, you can start moving through menus, but rarely does the app provide information about what each option does or how to optimize your results. Most images are downsized by the app as well, reducing resolution for editing. This isn't required, but is always recommended, and if you
choose not to resize, it will slow the app down. While there are other editing features, like rotation and cropping, the core function of Evolis Pebble 3 Driver is to overlay images on top of each other and then edit the foreground images. You can add more than one foreground image, but the background image cannot be edited. The resulting lack of options for how the two images integrate means the app doesn't do a whole lot other than those simple overlays. If you want to cut out a person and place them on a background image or play with collages, Evolis Pebble 3 Driver Lite will work well for your needs. Because you cannot zoom, however, and because the app offers few other filters, the resulting images will never be quite as attractive as they might be in similar apps with the same cutout technology. Evolis Pebble 3 Driver does a number of things right, but unfortunately does so in a way that often mimics other games in the niche. The result is a game that, while fun, is mostly derivative, and not nearly as good as its predecessors, which are also low cost or free. While higher-level content is engaging and unique, the time investment required to reach it is enough that many people will be turned off before they get there. The basic concept of Evolis Pebble 3 Driver should be familiar for anyone who has played Doodle Jump or Glow Jump (among others). Your character will automatically jump and you must tilt your phone from side to side to direct them to the platforms above. While in other games there are enemies, obstacles, and power ups right away, in Evolis Pebble 3 Driver, there are only platforms and those platforms rarely move. The controls are effective and the game moves at a brisk pace, but you'll need to reach certain high scores before you unlock higher-level content that will allow you to face enemies or change directions and play style. Those higher levels are more fun than the initial game, which is a nice touch, but the barrier to getting there is time consuming and the payoff not quite enough to warrant a large time investment. Evolis Pebble 3 Driver is not a bad game.
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