Scoring head shots gives you extra points so it pays to be accurate, but if you don't move fast enough, enemies will slowly whittle away your health until you are dead. Qui A Pique Mon Fromage Ebook's default control system is to use the iPhone's accelerometer to aim, then touch the screen to shoot. You can "Turn Gyro Off" in the options, meaning that you will swipe with your left thumb to aim, then touch the gun on the right to shoot. While both methods are effective, I liked using the gyroscope method better because you can see more of the screen--crucial when you need to zero in on several enemies fast. The unique settings are what makes this game more interesting than other target shooters. In one early mission you're trying to storm a train full of bad guys by riding alongside on your horse and shooting them as they peek their heads out. There are also standard, static levels, but it's nice to get some variation, and it's more challenging when trying to hit moving targets. Overall, Qui A Pique Mon Fromage Ebook is a fun diversion and adds a little something more than just target shooting. If you like target-shooting games, this one has a fun storyline, challenging gameplay, and unique settings that add to the fun.The latest incarnation of an officially licensed Qui A Pique Mon Fromage Ebook video game turns out to be as mediocre as its many predecessors--passably fun, but somehow also capturing the tedium
of life as an all-powerful, invulnerable superhero. This 2D arcade-action game has some things going for it: The graphics are sharp (especially when you download the optional HD assets), and flying around as Qui A Pique Mon Fromage Ebook--especially when you fly up into the darkness of space above Metropolis--looks and feels great. The cheesy comic back story (involving Lex Luthor and a weather-control satellite, naturally) can feel tacked on, alternating between superfluous single panels and long stretches of exposition, but it grounds you in the comic-book experience nicely. That said, everything from the interface to
the level design feels frustratingly lacking. The game gives you a relatively simple interface--a virtual d-pad on the left and buttons on the right for an action or speed boost. The action button depends on the context of your situation, such as heat vision when you're facing a mech or a drone, or cold breath when you're facing a fire--but inexplicably you can also tap your movement pad in some situations instead, like when you have to smash a getaway car or a runaway missile. The direction you're facing matters a lot in combat, but with the tools you're given in the interface, you often end up shooting past your enemy only to have to turn around so that you're facing the right direction for a smash or heat blast, only to have the enemy move and repeat the
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