And what we couldn't quite understand was why you must go shopping all the time. Compared to other apps, we were surprised how many times you have to go to the market in order to progress, without having other options to grow. Our feeling was that the app was designed for a younger audience to help them learn how to be successful, which sounds like a great idea, but the great design couldn't balance the limited creativity and fun Boatfix Mercruiser Service Manual offers. As they spend more time playing the game, older users might feel the need for more challenges and goals than those Boatfix Mercruiser Service Manual currently provides.Spelltower is a well-made word-puzzle game with a stylish feel and enough built-in variants to justify its price tag. The gameplay should be familiar to word-game fans: you find words on a grid of letters, which you can trace over horizontally, vertically, or diagonally (even overlapping the path that you trace) to form words and remove the letters. Spelltower's innovation is stacking its grid in a tower--so that when you create a word, you remove all adjacent letters, dropping down all the letters above accordingly. This adds another satisfying layer of think-ahead strategy, as you're looking for not just good words, but good Bejeweled-style setups for future moves. The game also adds a few wrinkles with its special squares, such as dead squares with no letters, blue squares that will take out a whole row, and squares that require a minimum
number of letters to form a word. Spelltower has a nice variety of modes, ranging from fast-playing frantic (with rows getting added from the bottom when you form a word, or on a timer) to the more perfectionist and meditative Tower Mode, in which you try to score the most points possible from 100 letters. The game also comes with a local multiplayer mode that lets you compete device-to-device over Bluetooth, with a handicap system for handling skill disparities--and we hope to see more multiplayer options in future releases. Word-game fans know that execution counts for
a lot given this genre's simple, repetitive gameplay, and Spelltower excels at that, with satisfying audio and visual feedback. Add to that its thoughtful game-design touches, and Spelltower is a great value for word-game fans. Spellsword is an excellent and almost blindingly fast-paced arena-combat arcade game with addictive RPG elements, super-cute 16-bit fantasy art, and often hypnotic chiptune sound. At first glance, Spellsword shares some similarities with another great game, Super Crate Box: Both have you dodging enemies and chasing powerups around a satisfyingly cramped playscreen--but Spellsword adds a couple of twists, with a mini RPG-style purchasing system (you collect "rupees," which you can then use between levels to buy equipment and make your powers more effective) and a unique take on power-ups with "spell cards." As you bounce around the (sometimes moving) platforms on each level, weaving through tight clusters of enemies, you have to choose between rushing to the next spell card to release some wide-ranging deadly effect (such as fireballs, poison, or a "shadow slime" black hole) or to continue fighting with your sword, which temporarily carries the power-up for your previous spell card (ranging from a simple fire sword to a devastating wind generator). While simple at first, especially with the straightforward objectives of early levels (like killing a certain number of enemies), this combination sets up a devilishly gratifying tactical choice every few seconds: you know what power-up you have and how much longer it will last (the seconds tick off onscreen), and you know wh
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